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Play it now:Download Here!

January 2018 - May 2018

Role: LEad Programmer

 

Experience: Ready Action Driver is the most complete and successful project I have ever worked on to date. It is an culmination of the technical and design skills that I have accumulated at Columbia College Chicago. The same team worked previously on a project to create a game titled Toasted. I resumed my usual team role as Lead Programmer programming the entire game in C#, while also contributing to mechanics balancing and design. Unlike Toasted, we had fleshed out Ready Action Driver and iterated it through a series of meetings in early January. Over the semester, we simplified where we could, without sacrificing core gameplay. This game-making experience helped me realize the importance of simplicity and interest curves.


Gameplay: Ready Action Driver is a 1 Vs 1 competitive action arcade game. The main gameplay loop involve both players steering two bikes that produce a long luminous trail. Each player must force the other player to collide with this trail in order to win. There are also 2 secondary mechanics, the boost and the shield. When used at the right time these can be used to create momentary advantages that lead to victory.

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In engine sreen shot of the game

In engine sreen shot of the game


Uploaded by Ian's Design on 2018-05-10.

Round start

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Players are given an initial boost at the beginning to create an initial interest spike at the beginning of each round.


Boost

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The Boost allows for a player to gain an extra burst of speed when needed.


Shield

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Players are given one Shield that will take a hit from an opponents trail.