Waxheart
Since December 2023, I have assumed the role of primary art producer for the game. In this capacity, I facilitate weekly stand-up meetings, oversee 3D art tasks, address immediate roadblocks as they arise, and work to enhance content creation as well as overall production processes.
In addition to my responsibilities as art producer, I also serve as the team’s business developer. In this role, I have submitted WaxHeart to various game festivals and established communication with potential publishers. Furthermore, I refined the project's pitch deck and developed a production budget for the project's completion.
Teaser Trailer: